Hello World! (Again) Februrary 1, 2013
About a month ago, the team here at Camouflaj realized that République has been out of the public eye for a very long time. (Eight months, in fact.) The team has been extremely busy building all of the ugly (but essential!) core systems that drive the game, and thankfully that phase is almost over, which is why I'm so happy to post brand new screenshots of our game today.
Looking at these new screenshots, it reminds me of back in the day when screenshots meant everything to me. I remember being a little tyke reading GamePro, scanning every page for exclusive new screens of Halo CE. That was back when screenshots meant something, right?
But I can tell you, these screens mean a hell of a lot to me. Last summer we decided internally to abandoned our old-school, pre-rendered background system for a fully 3D solution, which was not an easy decision. Would we be able to show you all our game and still be as proud of the visuals that we offered up last spring on Kickstarter? I think they do. These screens also mean a lot to me because they are the collective product of Camouflaj's amazing new art team. I'm so proud of the hard work we did on this new environment in Metamorphosis, which runs at a buttery 30 frames per second on iOS.
So as I reflect on my past gaming obsessions, it's a special moment for me knowing that I may now be behind new screenshots that something like my young self would pour over. And that's awesome.
We also recognize that video is pretty popular too these days, so here's a new development video for you, featuring a few sneak peeks at how nice République is looking these days. Happy Friday!
-Jeremy
Looking at these new screenshots, it reminds me of back in the day when screenshots meant everything to me. I remember being a little tyke reading GamePro, scanning every page for exclusive new screens of Halo CE. That was back when screenshots meant something, right?
But I can tell you, these screens mean a hell of a lot to me. Last summer we decided internally to abandoned our old-school, pre-rendered background system for a fully 3D solution, which was not an easy decision. Would we be able to show you all our game and still be as proud of the visuals that we offered up last spring on Kickstarter? I think they do. These screens also mean a lot to me because they are the collective product of Camouflaj's amazing new art team. I'm so proud of the hard work we did on this new environment in Metamorphosis, which runs at a buttery 30 frames per second on iOS.
So as I reflect on my past gaming obsessions, it's a special moment for me knowing that I may now be behind new screenshots that something like my young self would pour over. And that's awesome.
We also recognize that video is pretty popular too these days, so here's a new development video for you, featuring a few sneak peeks at how nice République is looking these days. Happy Friday!
-Jeremy
Happy New Year! January 1, 2013
It's been too long, hasn't it? Here at Camouflaj HQ we've been hard at work on Republique, and we admit, in the tunnel vision of LCD screens, computers humming and mouses clicking, we've neglected the Camouflaj website. We're sorry :(
The good news is, we've made great strides on all fronts of Republique, and soon, we will be giving the world its first sneak peak of Republique since our announcement trailer from last April! It will probably be sooner than you think, so stay tuned. Seriously. Until then, we've posted the latest podcasts over at Camouflaj Radio to fulfill your fix for everything Republique and game development! Listen Now >>
Happy New Year everyone, this is it, the year of Republique!
The good news is, we've made great strides on all fronts of Republique, and soon, we will be giving the world its first sneak peak of Republique since our announcement trailer from last April! It will probably be sooner than you think, so stay tuned. Seriously. Until then, we've posted the latest podcasts over at Camouflaj Radio to fulfill your fix for everything Republique and game development! Listen Now >>
Happy New Year everyone, this is it, the year of Republique!
CAMOUFLAJ RADIO NOW BROADCASTING ON iTUNES August 23, 2012
The inaugural edition of our monthly podcast is now live on iTunes featuring special guests David Hayter, Rena Strober, Kris Zimmerman Salter, and Chip Beaman! Listen Now >>
Now Hiring June 20, 2012
Head over to our jobs page and see if you've got what it takes to becoming part of the Camouflaj family. We're currently looking for:
- Game Programmer
- Senior Developer
- Game Design Generalist
- Animator
Kickstarter Success May 11, 2012
On this glorious day of the year two thousand and twelve, Camouflaj and Logan concluded their epic Kickstarter campaign, amassing $555,662 from over 11,000 generous people of the internet. We are forever indebted. Now on to making the best game possible!
Be sure to check out the Kickstarter page for more game info and a plethora of video updates.
Be sure to check out the Kickstarter page for more game info and a plethora of video updates.

Working at Camouflaj
Level Designer
If this sounds like you, here are a few more essential qualities of a Camouflaj Programmer:
+ You've shipped multiple consumer software products, at least one of them was a 3D video game or highly related platform tech
+ You want to make games that push technology forward
+ You want to make games that say something meaningful
+ You have a demonstrable understanding of how math is applied to develop 3D video games
+ You are a generalist capable of and excited to tackle design and implementation in essentially any area of game development. For example animation, physics, artificial intelligence, graphics, gameplay, audio, natural / touch input etc.
+ You can quickly architect elegant systems to solve large problems and can identify long term benefits and drawbacks of those choices
+ When it comes to fixing bugs you are like a surgeon, so precise you can root out a problem without disturbing a single other bit
+ You love collaborative design and respect and reach out for the input of your teammates
+ You can wield C and C++ like deadly weapons and also know how to avoid hurting yourself
+ You want to work at Camouflaj because you're excited about the awesome things we're doing
Valuable extra bonus power ups you may have collected on your journey up until now:
+ Unity or other commercial / professional game engine experience such Unreal / Source / Crytek
+ C#
+ Test knowledge
+ Knowledge and experience with Scrum or other similar agile methodologies
+ You are a specialist in one or more essential areas of game development. For example Animation, physics, artificial intelligence, graphics, gameplay, audio, natural / touch input etc.
To learn more about our game Republique and company culture, please visit our Kickstarter page:
To apply, please send an e-mail to iwanttowork@nullifycamouflaj.com
Game Programmer
If this sounds like you, here are a few more essential qualities of a Camouflaj Programmer:
+ You want to make games that say something important
+ You want to make games that push technology forward
+ You want to work at Camouflaj because you are psyched about what they’re cooking up
+ You have a demonstrable understanding of how math is applied to develop 3D video games
+ You are eager to work in one or more of the following areas of game development: animation, physics, artificial intelligence, graphics, gameplay, audio, natural / touch input
+ You have experience finding and fixing bugs, and are experienced with debuggers
+ You are willing and able to ramp up in any area (maybe not even programming related) to get the job done
+ You love collaborative design and reach out for the input of your teammates
+ You have at least 3 years of experience writing C# or C/C++
+ You have a B.S. degree in computer science, engineering or equivalent experience
Valuable extra bonus power ups you may have collected on your journey up until now:
+ Unity or other commercial/professional game engine experience such as Unreal, Source, Crytek
+ Tool development experience and/or Test Harness knowledge
+ Agile / Scrum or similar methodologies knowledge
+ Test knowledge or experience
+ Build system experience.
To learn more about our game Republique and company culture, please visit our Kickstarter page:
To apply, please send an e-mail to iwanttowork@nullifycamouflaj.com
SENIOR/MID-LEVEL DESIGNER(Mission, Scenario, Combat)
Responsibilities:
+Work with team to contribute ideas across the entire play experience
+Help design the game’s “Metroidvania” world map
+Design and build areas in the world, starting with concept creation, sketches, one-page docs to rough 3D shell geometry
+ Implement and maintain the moment-to-moment gameplay scenarios & associated underlying systems
+Contribute to design/creative/narrative decisions
+Thirst for feedback on your designs, lust for iteration, participate in internal playtests, and offer clear and constructive feedback
+Assist with support tasks for prop or prefab placement within levels, lighting adjustments, and performance optimization
Requirements:
+Prior experience building levels and setting up combat scenarios & puzzles (or equivalent) for published 3D games
+Familiar with the common approaches to building levels and managing content within professional game engines (Unity 3D, Unreal, Source Engine, CryEngine, etc.)
+Fluent/adept with 3D visualization of environments, comfortable with 3D modeling tools (Sketchup, Blender, 3D Studio, etc.)
Bonus Points:
+Extensive Unity 3D experience
+Experience creating personal game projects, finished or unfinished!
+C# familiarity, scripting experience
+Fundamental knowledge in one or more areas of traditional art, color theory, design & composition theory, etc
To learn more about our game Republique and company culture, please visit our Kickstarter page:
To apply, please send an e-mail to iwanttowork@nullifycamouflaj.com
Camouflaj is a collective of people with an undying love for games and desire to help push the medium in exciting new directions. We have set our sights on making innovative, meaningful and creatively challenging games. We love telling stories, and allowing players to tell their own. We believe everyone on staff is creative and should be part of the creative process. And we're dedicated to doing less, better.
With these lofty goals, we understand this all comes down to the team, so hiring is something we take very seriously. Camouflaj is a family, and we're very protective of it.
Camouflaj is not just looking for development talent, but partners who are just as invested in the future of the company. Shared values are paramount. We are looking for talented people who are excited about the opportunities (and understand the risks) of working at an independent studio. We are in charge of our own future, and would love for you to help define it.
With these lofty goals, we understand this all comes down to the team, so hiring is something we take very seriously. Camouflaj is a family, and we're very protective of it.
Camouflaj is not just looking for development talent, but partners who are just as invested in the future of the company. Shared values are paramount. We are looking for talented people who are excited about the opportunities (and understand the risks) of working at an independent studio. We are in charge of our own future, and would love for you to help define it.
Level Designer
Camouflaj LLC is hiring a senior developer to make the recently kickstarted game RÉPUBLIQUE the best game it can be!
At Camouflaj we work together to solve problems, design things, and to help each other grow and succeed.
You are an experienced dev who has the chops to think up cutting-edge ideas and apply them with efficiency. You can design robust game systems that work and are maintainable. You thrive on mentoring, guiding, and learning from junior devs and new hires so they rocket to their full potential! Oh, and you love to write code and write it quickly. You only accept the highest quality work from yourself and others because you are monstrously passionate about making quality, unforgettable games!
You are an experienced dev who has the chops to think up cutting-edge ideas and apply them with efficiency. You can design robust game systems that work and are maintainable. You thrive on mentoring, guiding, and learning from junior devs and new hires so they rocket to their full potential! Oh, and you love to write code and write it quickly. You only accept the highest quality work from yourself and others because you are monstrously passionate about making quality, unforgettable games!
If this sounds like you, here are a few more essential qualities of a Camouflaj Programmer:
+ You've shipped multiple consumer software products, at least one of them was a 3D video game or highly related platform tech
+ You want to make games that push technology forward
+ You want to make games that say something meaningful
+ You have a demonstrable understanding of how math is applied to develop 3D video games
+ You are a generalist capable of and excited to tackle design and implementation in essentially any area of game development. For example animation, physics, artificial intelligence, graphics, gameplay, audio, natural / touch input etc.
+ You can quickly architect elegant systems to solve large problems and can identify long term benefits and drawbacks of those choices
+ When it comes to fixing bugs you are like a surgeon, so precise you can root out a problem without disturbing a single other bit
+ You love collaborative design and respect and reach out for the input of your teammates
+ You can wield C and C++ like deadly weapons and also know how to avoid hurting yourself
+ You want to work at Camouflaj because you're excited about the awesome things we're doing
Valuable extra bonus power ups you may have collected on your journey up until now:
+ Unity or other commercial / professional game engine experience such Unreal / Source / Crytek
+ C#
+ Test knowledge
+ Knowledge and experience with Scrum or other similar agile methodologies
+ You are a specialist in one or more essential areas of game development. For example Animation, physics, artificial intelligence, graphics, gameplay, audio, natural / touch input etc.
To learn more about our game Republique and company culture, please visit our Kickstarter page:
To apply, please send an e-mail to iwanttowork@nullifycamouflaj.com
Game Programmer
Want to work on something original and creative at an exciting new company that’s shaking up how things are done in the industry? Thought so! Camouflaj is hiring a programmer to make the recently Kickstarted game RÉPUBLIQUE a reality!
Camouflaj is a young game startup with big ambitions and a team of experienced veterans who are dedicated to making innovative, creatively challenging games. We’re looking for an up-and-coming rock star programmer who has the passion and energy to be part of Camouflaj and take risks to deliver the next big thing in gaming.
Camouflaj is a young game startup with big ambitions and a team of experienced veterans who are dedicated to making innovative, creatively challenging games. We’re looking for an up-and-coming rock star programmer who has the passion and energy to be part of Camouflaj and take risks to deliver the next big thing in gaming.
If this sounds like you, here are a few more essential qualities of a Camouflaj Programmer:
+ You want to make games that say something important
+ You want to make games that push technology forward
+ You want to work at Camouflaj because you are psyched about what they’re cooking up
+ You have a demonstrable understanding of how math is applied to develop 3D video games
+ You are eager to work in one or more of the following areas of game development: animation, physics, artificial intelligence, graphics, gameplay, audio, natural / touch input
+ You have experience finding and fixing bugs, and are experienced with debuggers
+ You are willing and able to ramp up in any area (maybe not even programming related) to get the job done
+ You love collaborative design and reach out for the input of your teammates
+ You have at least 3 years of experience writing C# or C/C++
+ You have a B.S. degree in computer science, engineering or equivalent experience
Valuable extra bonus power ups you may have collected on your journey up until now:
+ Unity or other commercial/professional game engine experience such as Unreal, Source, Crytek
+ Tool development experience and/or Test Harness knowledge
+ Agile / Scrum or similar methodologies knowledge
+ Test knowledge or experience
+ Build system experience.
To learn more about our game Republique and company culture, please visit our Kickstarter page:
To apply, please send an e-mail to iwanttowork@nullifycamouflaj.com
SENIOR/MID-LEVEL DESIGNER(Mission, Scenario, Combat)
Camouflaj is looking for a game design ninja who loves making games and wants to join our fight to develop quality, unique, and creatively challenging games. We’re looking for a designer who can jump onto the République project and own parts of the level design and combat systems. Camouflaj is a flat and non-traditional studio, which is why we need smart, self-motivated and flexible people who care less about job titles and more about making great games that disrupt the industry.
Responsibilities:
+Work with team to contribute ideas across the entire play experience
+Help design the game’s “Metroidvania” world map
+Design and build areas in the world, starting with concept creation, sketches, one-page docs to rough 3D shell geometry
+ Implement and maintain the moment-to-moment gameplay scenarios & associated underlying systems
+Contribute to design/creative/narrative decisions
+Thirst for feedback on your designs, lust for iteration, participate in internal playtests, and offer clear and constructive feedback
+Assist with support tasks for prop or prefab placement within levels, lighting adjustments, and performance optimization
Requirements:
+Prior experience building levels and setting up combat scenarios & puzzles (or equivalent) for published 3D games
+Familiar with the common approaches to building levels and managing content within professional game engines (Unity 3D, Unreal, Source Engine, CryEngine, etc.)
+Fluent/adept with 3D visualization of environments, comfortable with 3D modeling tools (Sketchup, Blender, 3D Studio, etc.)
Bonus Points:
+Extensive Unity 3D experience
+Experience creating personal game projects, finished or unfinished!
+C# familiarity, scripting experience
+Fundamental knowledge in one or more areas of traditional art, color theory, design & composition theory, etc
To learn more about our game Republique and company culture, please visit our Kickstarter page:
To apply, please send an e-mail to iwanttowork@nullifycamouflaj.com


Camouflaj Radio: Tape 05 December 12, 2012
Nearly five hours of glorious game development chatter including special guests Refract Studios and a two-hour special segment 100% dedicated to Dark Souls.

Camouflaj Radio: Tape 04 November 21, 2012
Playtesting, iPad mini report, bug tracking, and a Tabletop RPG 101 session courtesy of Game Smiths' Hank Woon.

Camouflaj Radio: Tape 03 October 18, 2012
This might be our biggest episode yet. First, Jake Kazdal and Colin Williamson of 17-Bit join the podcast to lend some insight into the development of their upcoming title, Skulls of the Shogun. Our own Ezra Hanson-White regales us with tales of Japan's Sense of Wonder Night 2012, where his incredible indie game Memory of a Broken Dimension was an official selection. Finally, along with a series of huge development updates, the team looks back on a tense crunch period and examines their successes and missteps. Hosted by Ryan Payton and Jeremy Romanowski.

Camouflaj Radio: Tape 02 September 18, 2012
The team talks in-office ARGs, avoiding the dreaded PAX flu, and Dark Souls PC solutions. Also in store: some earth-shattering insights into Republique's progress, and a look back at their rollercoaster Kickstarter campaign. Hosted by Ryan Payton, Jeremy Romanowski, Henry Connor, Brendan Murphy, and Billy Berghammer.

Camouflaj Radio: Tape 01 August 23, 2012
The inaugural edition of our monthly podcast is now live on iTunes featuring special guests David Hayter, Rena Strober, Kris Zimmerman Salter, and Chip Beaman!
